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Stories Untold: Guide for Episode 1 "The House Abandon"

With the recent launch of Stories Untold game to the Nintendo Switch, plenty of new players are grabbing their micro-doses of horror fiction in a portable and convenient way. The first episode, The House Abandon, is an ideal means to introduce gamers to the adventure-puzzle game. It's basic 80's style and substantial usage of jump shocks makes Stories Untold the best example of how horror can be efficient without an immense budget.    
Since this episode of Stories Untold is all completed via old television and computer, gamers will require to input commands to walk along the path. The screen will work as the narrator and provide the background to what the gamer spots inside the virtual world. The game relishes in user exploration, and it is suggested that gamers enjoy the Stories untold game as such. Conversely, if a user gets stuck, then this guide will offer the best possible commands to walk through the House Abandon most efficiently.
Stories Untold: The House Abandon
As the story begins, gamers will be introduced to the only view of the entire game, i.e., desk. This game will play out as a text puzzle adventure on a tiny CRT TV. Gamers will require to put in the commands listed to continue the game along. The screen will show the game as a player go together, providing chills through words along. To begin with, you will be pulled up to your old family vacation house.
  • Play Game
  • Open Glovebox
  • Set Up Computer
  • Get out of the car
  • Unwrap Gift
  • Go Around
  • Go my Room
  • Look Around
  • Go Back
  • Use Generator
  • Look at photos
  • Go Back
  • Open Wardrobe
  • Use key
  • Go Upstairs
  • Look around
  • Go inside
  • Go my sister room
  • Use switch
  • This will create a mini cutscene of a power outage all over the abandoned house along with a little jump scare. The episode on the television will automatically reset itself. Seemingly alike to the initial run-through, although much darker. Pursue along with the list of command to continue the game.
  • Use switch
  • Open glovebox
  • Go inside
  • Get out of the car
  • Use key
  • Use Generator
  • Look around
  • Go back
  • Go around
  • Plus, the Alarm clock will activate on the desk, causing a startle out of the blue. So, it is quite clear that the two stories are beginning to blend together. Carry on with the inputs underneath.
  • It was all my fault
  • Stop alarm
  • It was all my fault
  • Go kitchen
  • It was all my fault
  • Look at writing
  • End
  • Go back
  • Read note
  • Go Upstairs
  • Go to my room
  • Answer phone
  • Use lock
  • Open Door
  • Hang up
  • 1986
  • With this, players will reach the end of episode cutscene. The jump scares that the puzzle-based adventure causes are quite fascinating with some simplistic virtual and gameplay design. Now, gamers can carry on to the second episode of Stories Untold, The Lab Conduct.


    Kellie Minton  arrived on the cyber security scene in the early 2000s when virus and malware were still new and slowly evolving. Her longtime affair with writing with an interest in the cybersecurity industry, combined with her IT degree, has contributed to experience several aspects of security suite industry such as blogging at norton.com/setup  .
     



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